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  5. GameSessionQueue
AWS v6.77.0 published on Wednesday, Apr 9, 2025 by Pulumi

aws.gamelift.GameSessionQueue

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Provides an GameLift Game Session Queue resource.

Example Usage

import * as pulumi from "@pulumi/pulumi";
import * as aws from "@pulumi/aws";

const test = new aws.gamelift.GameSessionQueue("test", {
    name: "example-session-queue",
    destinations: [
        usWest2Fleet.arn,
        euCentral1Fleet.arn,
    ],
    notificationTarget: gameSessionQueueNotifications.arn,
    playerLatencyPolicies: [
        {
            maximumIndividualPlayerLatencyMilliseconds: 100,
            policyDurationSeconds: 5,
        },
        {
            maximumIndividualPlayerLatencyMilliseconds: 200,
        },
    ],
    timeoutInSeconds: 60,
});
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import pulumi
import pulumi_aws as aws

test = aws.gamelift.GameSessionQueue("test",
    name="example-session-queue",
    destinations=[
        us_west2_fleet["arn"],
        eu_central1_fleet["arn"],
    ],
    notification_target=game_session_queue_notifications["arn"],
    player_latency_policies=[
        {
            "maximum_individual_player_latency_milliseconds": 100,
            "policy_duration_seconds": 5,
        },
        {
            "maximum_individual_player_latency_milliseconds": 200,
        },
    ],
    timeout_in_seconds=60)
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package main

import (
	"github.com/pulumi/pulumi-aws/sdk/v6/go/aws/gamelift"
	"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
)

func main() {
	pulumi.Run(func(ctx *pulumi.Context) error {
		_, err := gamelift.NewGameSessionQueue(ctx, "test", &gamelift.GameSessionQueueArgs{
			Name: pulumi.String("example-session-queue"),
			Destinations: pulumi.StringArray{
				usWest2Fleet.Arn,
				euCentral1Fleet.Arn,
			},
			NotificationTarget: pulumi.Any(gameSessionQueueNotifications.Arn),
			PlayerLatencyPolicies: gamelift.GameSessionQueuePlayerLatencyPolicyArray{
				&gamelift.GameSessionQueuePlayerLatencyPolicyArgs{
					MaximumIndividualPlayerLatencyMilliseconds: pulumi.Int(100),
					PolicyDurationSeconds:                      pulumi.Int(5),
				},
				&gamelift.GameSessionQueuePlayerLatencyPolicyArgs{
					MaximumIndividualPlayerLatencyMilliseconds: pulumi.Int(200),
				},
			},
			TimeoutInSeconds: pulumi.Int(60),
		})
		if err != nil {
			return err
		}
		return nil
	})
}
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using System.Collections.Generic;
using System.Linq;
using Pulumi;
using Aws = Pulumi.Aws;

return await Deployment.RunAsync(() => 
{
    var test = new Aws.GameLift.GameSessionQueue("test", new()
    {
        Name = "example-session-queue",
        Destinations = new[]
        {
            usWest2Fleet.Arn,
            euCentral1Fleet.Arn,
        },
        NotificationTarget = gameSessionQueueNotifications.Arn,
        PlayerLatencyPolicies = new[]
        {
            new Aws.GameLift.Inputs.GameSessionQueuePlayerLatencyPolicyArgs
            {
                MaximumIndividualPlayerLatencyMilliseconds = 100,
                PolicyDurationSeconds = 5,
            },
            new Aws.GameLift.Inputs.GameSessionQueuePlayerLatencyPolicyArgs
            {
                MaximumIndividualPlayerLatencyMilliseconds = 200,
            },
        },
        TimeoutInSeconds = 60,
    });

});
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package generated_program;

import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.aws.gamelift.GameSessionQueue;
import com.pulumi.aws.gamelift.GameSessionQueueArgs;
import com.pulumi.aws.gamelift.inputs.GameSessionQueuePlayerLatencyPolicyArgs;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;

public class App {
    public static void main(String[] args) {
        Pulumi.run(App::stack);
    }

    public static void stack(Context ctx) {
        var test = new GameSessionQueue("test", GameSessionQueueArgs.builder()
            .name("example-session-queue")
            .destinations(            
                usWest2Fleet.arn(),
                euCentral1Fleet.arn())
            .notificationTarget(gameSessionQueueNotifications.arn())
            .playerLatencyPolicies(            
                GameSessionQueuePlayerLatencyPolicyArgs.builder()
                    .maximumIndividualPlayerLatencyMilliseconds(100)
                    .policyDurationSeconds(5)
                    .build(),
                GameSessionQueuePlayerLatencyPolicyArgs.builder()
                    .maximumIndividualPlayerLatencyMilliseconds(200)
                    .build())
            .timeoutInSeconds(60)
            .build());

    }
}
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resources:
  test:
    type: aws:gamelift:GameSessionQueue
    properties:
      name: example-session-queue
      destinations:
        - ${usWest2Fleet.arn}
        - ${euCentral1Fleet.arn}
      notificationTarget: ${gameSessionQueueNotifications.arn}
      playerLatencyPolicies:
        - maximumIndividualPlayerLatencyMilliseconds: 100
          policyDurationSeconds: 5
        - maximumIndividualPlayerLatencyMilliseconds: 200
      timeoutInSeconds: 60
Copy

Create GameSessionQueue Resource

Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.

Constructor syntax

new GameSessionQueue(name: string, args?: GameSessionQueueArgs, opts?: CustomResourceOptions);
@overload
def GameSessionQueue(resource_name: str,
                     args: Optional[GameSessionQueueArgs] = None,
                     opts: Optional[ResourceOptions] = None)

@overload
def GameSessionQueue(resource_name: str,
                     opts: Optional[ResourceOptions] = None,
                     custom_event_data: Optional[str] = None,
                     destinations: Optional[Sequence[str]] = None,
                     name: Optional[str] = None,
                     notification_target: Optional[str] = None,
                     player_latency_policies: Optional[Sequence[GameSessionQueuePlayerLatencyPolicyArgs]] = None,
                     tags: Optional[Mapping[str, str]] = None,
                     timeout_in_seconds: Optional[int] = None)
func NewGameSessionQueue(ctx *Context, name string, args *GameSessionQueueArgs, opts ...ResourceOption) (*GameSessionQueue, error)
public GameSessionQueue(string name, GameSessionQueueArgs? args = null, CustomResourceOptions? opts = null)
public GameSessionQueue(String name, GameSessionQueueArgs args)
public GameSessionQueue(String name, GameSessionQueueArgs args, CustomResourceOptions options)
type: aws:gamelift:GameSessionQueue
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.

Parameters

name This property is required. string
The unique name of the resource.
args GameSessionQueueArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
resource_name This property is required. str
The unique name of the resource.
args GameSessionQueueArgs
The arguments to resource properties.
opts ResourceOptions
Bag of options to control resource's behavior.
ctx Context
Context object for the current deployment.
name This property is required. string
The unique name of the resource.
args GameSessionQueueArgs
The arguments to resource properties.
opts ResourceOption
Bag of options to control resource's behavior.
name This property is required. string
The unique name of the resource.
args GameSessionQueueArgs
The arguments to resource properties.
opts CustomResourceOptions
Bag of options to control resource's behavior.
name This property is required. String
The unique name of the resource.
args This property is required. GameSessionQueueArgs
The arguments to resource properties.
options CustomResourceOptions
Bag of options to control resource's behavior.

Constructor example

The following reference example uses placeholder values for all input properties.

var gameSessionQueueResource = new Aws.GameLift.GameSessionQueue("gameSessionQueueResource", new()
{
    CustomEventData = "string",
    Destinations = new[]
    {
        "string",
    },
    Name = "string",
    NotificationTarget = "string",
    PlayerLatencyPolicies = new[]
    {
        new Aws.GameLift.Inputs.GameSessionQueuePlayerLatencyPolicyArgs
        {
            MaximumIndividualPlayerLatencyMilliseconds = 0,
            PolicyDurationSeconds = 0,
        },
    },
    Tags = 
    {
        { "string", "string" },
    },
    TimeoutInSeconds = 0,
});
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example, err := gamelift.NewGameSessionQueue(ctx, "gameSessionQueueResource", &gamelift.GameSessionQueueArgs{
	CustomEventData: pulumi.String("string"),
	Destinations: pulumi.StringArray{
		pulumi.String("string"),
	},
	Name:               pulumi.String("string"),
	NotificationTarget: pulumi.String("string"),
	PlayerLatencyPolicies: gamelift.GameSessionQueuePlayerLatencyPolicyArray{
		&gamelift.GameSessionQueuePlayerLatencyPolicyArgs{
			MaximumIndividualPlayerLatencyMilliseconds: pulumi.Int(0),
			PolicyDurationSeconds:                      pulumi.Int(0),
		},
	},
	Tags: pulumi.StringMap{
		"string": pulumi.String("string"),
	},
	TimeoutInSeconds: pulumi.Int(0),
})
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var gameSessionQueueResource = new GameSessionQueue("gameSessionQueueResource", GameSessionQueueArgs.builder()
    .customEventData("string")
    .destinations("string")
    .name("string")
    .notificationTarget("string")
    .playerLatencyPolicies(GameSessionQueuePlayerLatencyPolicyArgs.builder()
        .maximumIndividualPlayerLatencyMilliseconds(0)
        .policyDurationSeconds(0)
        .build())
    .tags(Map.of("string", "string"))
    .timeoutInSeconds(0)
    .build());
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game_session_queue_resource = aws.gamelift.GameSessionQueue("gameSessionQueueResource",
    custom_event_data="string",
    destinations=["string"],
    name="string",
    notification_target="string",
    player_latency_policies=[{
        "maximum_individual_player_latency_milliseconds": 0,
        "policy_duration_seconds": 0,
    }],
    tags={
        "string": "string",
    },
    timeout_in_seconds=0)
Copy
const gameSessionQueueResource = new aws.gamelift.GameSessionQueue("gameSessionQueueResource", {
    customEventData: "string",
    destinations: ["string"],
    name: "string",
    notificationTarget: "string",
    playerLatencyPolicies: [{
        maximumIndividualPlayerLatencyMilliseconds: 0,
        policyDurationSeconds: 0,
    }],
    tags: {
        string: "string",
    },
    timeoutInSeconds: 0,
});
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type: aws:gamelift:GameSessionQueue
properties:
    customEventData: string
    destinations:
        - string
    name: string
    notificationTarget: string
    playerLatencyPolicies:
        - maximumIndividualPlayerLatencyMilliseconds: 0
          policyDurationSeconds: 0
    tags:
        string: string
    timeoutInSeconds: 0
Copy

GameSessionQueue Resource Properties

To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.

Inputs

In Python, inputs that are objects can be passed either as argument classes or as dictionary literals.

The GameSessionQueue resource accepts the following input properties:

CustomEventData string
Information to be added to all events that are related to this game session queue.
Destinations List<string>
List of fleet/alias ARNs used by session queue for placing game sessions.
Name Changes to this property will trigger replacement. string
Name of the session queue.
NotificationTarget string
An SNS topic ARN that is set up to receive game session placement notifications.
PlayerLatencyPolicies List<GameSessionQueuePlayerLatencyPolicy>
One or more policies used to choose fleet based on player latency. See below.
Tags Dictionary<string, string>
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
TimeoutInSeconds int
Maximum time a game session request can remain in the queue.
CustomEventData string
Information to be added to all events that are related to this game session queue.
Destinations []string
List of fleet/alias ARNs used by session queue for placing game sessions.
Name Changes to this property will trigger replacement. string
Name of the session queue.
NotificationTarget string
An SNS topic ARN that is set up to receive game session placement notifications.
PlayerLatencyPolicies []GameSessionQueuePlayerLatencyPolicyArgs
One or more policies used to choose fleet based on player latency. See below.
Tags map[string]string
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
TimeoutInSeconds int
Maximum time a game session request can remain in the queue.
customEventData String
Information to be added to all events that are related to this game session queue.
destinations List<String>
List of fleet/alias ARNs used by session queue for placing game sessions.
name Changes to this property will trigger replacement. String
Name of the session queue.
notificationTarget String
An SNS topic ARN that is set up to receive game session placement notifications.
playerLatencyPolicies List<GameSessionQueuePlayerLatencyPolicy>
One or more policies used to choose fleet based on player latency. See below.
tags Map<String,String>
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
timeoutInSeconds Integer
Maximum time a game session request can remain in the queue.
customEventData string
Information to be added to all events that are related to this game session queue.
destinations string[]
List of fleet/alias ARNs used by session queue for placing game sessions.
name Changes to this property will trigger replacement. string
Name of the session queue.
notificationTarget string
An SNS topic ARN that is set up to receive game session placement notifications.
playerLatencyPolicies GameSessionQueuePlayerLatencyPolicy[]
One or more policies used to choose fleet based on player latency. See below.
tags {[key: string]: string}
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
timeoutInSeconds number
Maximum time a game session request can remain in the queue.
custom_event_data str
Information to be added to all events that are related to this game session queue.
destinations Sequence[str]
List of fleet/alias ARNs used by session queue for placing game sessions.
name Changes to this property will trigger replacement. str
Name of the session queue.
notification_target str
An SNS topic ARN that is set up to receive game session placement notifications.
player_latency_policies Sequence[GameSessionQueuePlayerLatencyPolicyArgs]
One or more policies used to choose fleet based on player latency. See below.
tags Mapping[str, str]
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
timeout_in_seconds int
Maximum time a game session request can remain in the queue.
customEventData String
Information to be added to all events that are related to this game session queue.
destinations List<String>
List of fleet/alias ARNs used by session queue for placing game sessions.
name Changes to this property will trigger replacement. String
Name of the session queue.
notificationTarget String
An SNS topic ARN that is set up to receive game session placement notifications.
playerLatencyPolicies List<Property Map>
One or more policies used to choose fleet based on player latency. See below.
tags Map<String>
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
timeoutInSeconds Number
Maximum time a game session request can remain in the queue.

Outputs

All input properties are implicitly available as output properties. Additionally, the GameSessionQueue resource produces the following output properties:

Arn string
Game Session Queue ARN.
Id string
The provider-assigned unique ID for this managed resource.
TagsAll Dictionary<string, string>
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

Arn string
Game Session Queue ARN.
Id string
The provider-assigned unique ID for this managed resource.
TagsAll map[string]string
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

arn String
Game Session Queue ARN.
id String
The provider-assigned unique ID for this managed resource.
tagsAll Map<String,String>
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

arn string
Game Session Queue ARN.
id string
The provider-assigned unique ID for this managed resource.
tagsAll {[key: string]: string}
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

arn str
Game Session Queue ARN.
id str
The provider-assigned unique ID for this managed resource.
tags_all Mapping[str, str]
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

arn String
Game Session Queue ARN.
id String
The provider-assigned unique ID for this managed resource.
tagsAll Map<String>
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

Look up Existing GameSessionQueue Resource

Get an existing GameSessionQueue resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.

public static get(name: string, id: Input<ID>, state?: GameSessionQueueState, opts?: CustomResourceOptions): GameSessionQueue
@staticmethod
def get(resource_name: str,
        id: str,
        opts: Optional[ResourceOptions] = None,
        arn: Optional[str] = None,
        custom_event_data: Optional[str] = None,
        destinations: Optional[Sequence[str]] = None,
        name: Optional[str] = None,
        notification_target: Optional[str] = None,
        player_latency_policies: Optional[Sequence[GameSessionQueuePlayerLatencyPolicyArgs]] = None,
        tags: Optional[Mapping[str, str]] = None,
        tags_all: Optional[Mapping[str, str]] = None,
        timeout_in_seconds: Optional[int] = None) -> GameSessionQueue
func GetGameSessionQueue(ctx *Context, name string, id IDInput, state *GameSessionQueueState, opts ...ResourceOption) (*GameSessionQueue, error)
public static GameSessionQueue Get(string name, Input<string> id, GameSessionQueueState? state, CustomResourceOptions? opts = null)
public static GameSessionQueue get(String name, Output<String> id, GameSessionQueueState state, CustomResourceOptions options)
resources:  _:    type: aws:gamelift:GameSessionQueue    get:      id: ${id}
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
resource_name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
name This property is required.
The unique name of the resulting resource.
id This property is required.
The unique provider ID of the resource to lookup.
state
Any extra arguments used during the lookup.
opts
A bag of options that control this resource's behavior.
The following state arguments are supported:
Arn string
Game Session Queue ARN.
CustomEventData string
Information to be added to all events that are related to this game session queue.
Destinations List<string>
List of fleet/alias ARNs used by session queue for placing game sessions.
Name Changes to this property will trigger replacement. string
Name of the session queue.
NotificationTarget string
An SNS topic ARN that is set up to receive game session placement notifications.
PlayerLatencyPolicies List<GameSessionQueuePlayerLatencyPolicy>
One or more policies used to choose fleet based on player latency. See below.
Tags Dictionary<string, string>
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
TagsAll Dictionary<string, string>
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

TimeoutInSeconds int
Maximum time a game session request can remain in the queue.
Arn string
Game Session Queue ARN.
CustomEventData string
Information to be added to all events that are related to this game session queue.
Destinations []string
List of fleet/alias ARNs used by session queue for placing game sessions.
Name Changes to this property will trigger replacement. string
Name of the session queue.
NotificationTarget string
An SNS topic ARN that is set up to receive game session placement notifications.
PlayerLatencyPolicies []GameSessionQueuePlayerLatencyPolicyArgs
One or more policies used to choose fleet based on player latency. See below.
Tags map[string]string
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
TagsAll map[string]string
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

TimeoutInSeconds int
Maximum time a game session request can remain in the queue.
arn String
Game Session Queue ARN.
customEventData String
Information to be added to all events that are related to this game session queue.
destinations List<String>
List of fleet/alias ARNs used by session queue for placing game sessions.
name Changes to this property will trigger replacement. String
Name of the session queue.
notificationTarget String
An SNS topic ARN that is set up to receive game session placement notifications.
playerLatencyPolicies List<GameSessionQueuePlayerLatencyPolicy>
One or more policies used to choose fleet based on player latency. See below.
tags Map<String,String>
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
tagsAll Map<String,String>
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

timeoutInSeconds Integer
Maximum time a game session request can remain in the queue.
arn string
Game Session Queue ARN.
customEventData string
Information to be added to all events that are related to this game session queue.
destinations string[]
List of fleet/alias ARNs used by session queue for placing game sessions.
name Changes to this property will trigger replacement. string
Name of the session queue.
notificationTarget string
An SNS topic ARN that is set up to receive game session placement notifications.
playerLatencyPolicies GameSessionQueuePlayerLatencyPolicy[]
One or more policies used to choose fleet based on player latency. See below.
tags {[key: string]: string}
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
tagsAll {[key: string]: string}
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

timeoutInSeconds number
Maximum time a game session request can remain in the queue.
arn str
Game Session Queue ARN.
custom_event_data str
Information to be added to all events that are related to this game session queue.
destinations Sequence[str]
List of fleet/alias ARNs used by session queue for placing game sessions.
name Changes to this property will trigger replacement. str
Name of the session queue.
notification_target str
An SNS topic ARN that is set up to receive game session placement notifications.
player_latency_policies Sequence[GameSessionQueuePlayerLatencyPolicyArgs]
One or more policies used to choose fleet based on player latency. See below.
tags Mapping[str, str]
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
tags_all Mapping[str, str]
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

timeout_in_seconds int
Maximum time a game session request can remain in the queue.
arn String
Game Session Queue ARN.
customEventData String
Information to be added to all events that are related to this game session queue.
destinations List<String>
List of fleet/alias ARNs used by session queue for placing game sessions.
name Changes to this property will trigger replacement. String
Name of the session queue.
notificationTarget String
An SNS topic ARN that is set up to receive game session placement notifications.
playerLatencyPolicies List<Property Map>
One or more policies used to choose fleet based on player latency. See below.
tags Map<String>
Key-value map of resource tags. .If configured with a provider default_tags configuration block present, tags with matching keys will overwrite those defined at the provider-level.
tagsAll Map<String>
A map of tags assigned to the resource, including those inherited from the provider default_tags configuration block.

Deprecated: Please use tags instead.

timeoutInSeconds Number
Maximum time a game session request can remain in the queue.

Supporting Types

GameSessionQueuePlayerLatencyPolicy
, GameSessionQueuePlayerLatencyPolicyArgs

MaximumIndividualPlayerLatencyMilliseconds This property is required. int
Maximum latency value that is allowed for any player.
PolicyDurationSeconds int
Length of time that the policy is enforced while placing a new game session. Absence of value for this attribute means that the policy is enforced until the queue times out.
MaximumIndividualPlayerLatencyMilliseconds This property is required. int
Maximum latency value that is allowed for any player.
PolicyDurationSeconds int
Length of time that the policy is enforced while placing a new game session. Absence of value for this attribute means that the policy is enforced until the queue times out.
maximumIndividualPlayerLatencyMilliseconds This property is required. Integer
Maximum latency value that is allowed for any player.
policyDurationSeconds Integer
Length of time that the policy is enforced while placing a new game session. Absence of value for this attribute means that the policy is enforced until the queue times out.
maximumIndividualPlayerLatencyMilliseconds This property is required. number
Maximum latency value that is allowed for any player.
policyDurationSeconds number
Length of time that the policy is enforced while placing a new game session. Absence of value for this attribute means that the policy is enforced until the queue times out.
maximum_individual_player_latency_milliseconds This property is required. int
Maximum latency value that is allowed for any player.
policy_duration_seconds int
Length of time that the policy is enforced while placing a new game session. Absence of value for this attribute means that the policy is enforced until the queue times out.
maximumIndividualPlayerLatencyMilliseconds This property is required. Number
Maximum latency value that is allowed for any player.
policyDurationSeconds Number
Length of time that the policy is enforced while placing a new game session. Absence of value for this attribute means that the policy is enforced until the queue times out.

Import

Using pulumi import, import GameLift Game Session Queues using their name. For example:

$ pulumi import aws:gamelift/gameSessionQueue:GameSessionQueue example example
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To learn more about importing existing cloud resources, see Importing resources.

Package Details

Repository
AWS Classic pulumi/pulumi-aws
License
Apache-2.0
Notes
This Pulumi package is based on the aws Terraform Provider.